#include "CPoint.h"

CPoint::CPoint()
{
    x = 0.0;
    y = 0.0;
    //ctor
}
CPoint::CPoint(float x, float y)
{
    this->x = x;
    this->y = y;
}

CPoint::~CPoint()
{
    //dtor
}

CPoint::CPoint(const CPoint& other)
{
    //copy ctor
}
float CPoint::GetX()
{
    return x;
}
float CPoint::GetY()
{
    return y;
}
